Introduction
Virtual reality (VR) is a technology that allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. It is the key to experiencing, feeling, and touching the past, present and future. In a nutshell, we are creating Africa’s metaverse.
Tools and Technologies
- Any software development tools, game engine, IDE, and/or programming language can be used for the event. If a team member uses a purchased tool licensed to him or her and the license is not transferable to other members the member’s team must choose one available to all developer teams.
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To ensure a level field for all contestants, all code must be created only at the hackathon. You are permitted to use publicly developed and openly licensed API’s and SDKs for your project.
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You will only be able to use a pre-public release of a product in developing your project if you bring at least one extraversion that can be used by other teams in the Hackathon, and provide any user support needed to teams using the device.
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Project design/assets can be created prior to the start date of the hackathon. All assets should conform to the Creative Commons License agreement standard or are freely available and you have permission or license to use them. Proof of permission must be given upon request.
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Assets, SDKs, APIs or other tools or components available under a trial license may be used.
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A team can submit only one entry for the hackathon. Participation at the hackathon is subjected on a “per-team” basis meaning you are not allowed to be on more than one team at the event.
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Any intellectual property developed during and within the scope of the hackathon must be open source and licensed under one of the licenses Institute of France’.
Inspiration
- Africa lacks content when it comes to the digital world and it is our responsibility to make it happen.
